This system also utilizes the new diplomacy points, which you’ll have to trade in for the active bonuses of the warlords. Depending on the insignia of the warlord, you’ll get different passive and active bonuses. Upon defeat, you can claim their respective seat of power and then use it for your own personal gain. These warlords often come with a few troops of their own, which have to be defeated before overthrowing their rule. We have to say, however, that some base mechanics are not properly covered when playing through the first campaign (even though the game also had a separate tutorial mode).Īs the name of the game states, Stronghold: Warlords introduces actual warlords that are scattered on each map. Everything is quite clear and simply handled, where you’re playing in a matter of minutes. You try to take over the neighboring regions by conquering them, as well as overthrow the newly added warlords in this iteration of the franchise. The game’s offset and mechanics are quite simple, as you choose your faction, start building up your town and your army. Stronghold: Warlords is the ninth installment in the Stronghold series where it’s all about RTS gameplay. In most games, you’ll just then get to hear English voice acting with an odd accent. The latter gives it a very authentic touch and should actually be done in more games. You’ll also hear actual voice acting in the language of your designated troops. The voice acting has a certain ‘accent’ to it, to accompany the East Asian setting. Even though the music may be atmospheric in nature, it complements the events of the game pretty well. The latter is very clear upon zooming in on the action. Some combat animations look a bit stiff, and the troops don’t seem to ‘connect’ with each other during battle. The buildings are a bit more detailed and add the proper charm to your hustling and bustling towns. Of course, keeping in mind you can train massive armies, we reckon keeping the graphics simple was a design choice. While the maps look fairly detailed and have some nice natural resources to look at, everything does feel a bit dated and simplistic. Graphically the game is a bit of a mixed bag. The formula proves to be quite simple, but effective enough to entice players into playing the campaign mode. Each faction has its own small background and a reason to fight its opponents. It serves well as a frame for the actual gameplay, and it gives you an incentive to press forward, but it’s not going to win any Oscars for best story. While Warlords has a campaign mode with five different storylines to play through, the story itself is somewhat bland. The added warlords that are scattered along the different maps make things a bit more interesting. In the game, it’s important to manage your resources properly, while slowly expanding your territory. This time we are having a look at the latest iteration of Firefly Studios’ Stronghold franchise, Stronghold: Warlords. Not only is it hard to browse through all the available titles in the genre, but the nuances that each game brings to the RTS landscape also do not make things easier. Sometimes it’s quite hard to find a proper RTS experience with everything that is on offer.
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